![]() Resolution: Extremely high render resolutions can cause issues.High subdivision levels can exponentially increase the polygon count. Subdivision Surfaces: Check objects with subdivision surfaces.Complex Shaders/Materials: Some shaders, especially procedural ones, can be computationally intensive.Too Many Polygons: Extremely high-polygon objects can strain your system.Render Engine: If you're using a third-party render engine (e.g., Redshift, Octane, Arnold) make sure you are on the latest stable release. ![]() Consider deactivating them one by one to find the culprit.
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